The classic Glace game had some cool things going for it, but one common complaint is that some stages were just too long. Since the original game didn’t have any mid-level save points, players could lose a lot of progress by making a mistake near the end of a stage. This is getting fixed in the new edition. Placed throughout the new stages are marker stones, which save progress automatically as players pass by. These stones also serve as entry/exit points. Players can leave a stage at these markers and reappear back at the same marker when they reenter. Where does Glace go when he leaves a stage? Back to the overworld map of course. More details on this a little later.
Another complaint about the original is that game stages could get repetitive. I really think there’s a ton of opportunity for improvement here. For the 2004 game, I really only created a handful of level “building blocks”. When I sat down to build a level, I used map tiles, enemies, gems, and that’s mostly it. There’s only so much one can do with these simple tools. But with the new edition comes new building blocks from which to build new stages. There are new obstacles like doors, force fields, and overgrowth blocking the player’s path. There are walls that resist Glace’s bouncing ability. There are ladders and ropes to climb, treasure chests and crates to open, and more than just gems to collect!
Was there anything in the original game that you’d like to see change? Let me know!